![]() ![]() Later runs were easier but still remains a great memory. Yet the tmosphere was great and it just felt so gritty. Port Val - was my first Roguelike ever and at level 50 with really low resistances I had to fight tooth and nail to get through this -ultimately died. The second level can give you a fright if both the Shadowstalker and Kuba are tight friends with the stone-thrower golems. Grove - fairly fast, get some flowers, fair variety of mobs. Would’ve enjoyed a bit more notes on the way ! One last thing about pathfinding (but it’s something that makes me cringe in any video game) is that our chars seem to be able to save the world from atrocious monstruosities, but cannot walk past a broken board, somehow…Īncient Grove : fast-paced, different areas, a nice vendor. The ground damage at the sewers is also a big minus. Roguelike dungeons are meant to be hard and fast-paced, but after the fight, I actually like to read the notes and be in the mood, and those everlasting homing things won’t let me. What I actually hate in here isn’t the aether ground but the aether tornadoes that just won’t leave you alone. Port Valbury : as many state, the map itself is good, the atmosphere is excellent (best of the 4 actually, the notes are top notch), but the pathfinding is really a chore. The oppressing feeling is indeed here (which I assume is intended), but it’s always the same and I simply don’t like it (I actually enjoy a bit more the void at the beginning, like the plains of strife and such). Steps : good atmosphere, easy pathfinding, I find Alkamos actually hard when challenging him with a self-made char (he gets super easy when I use chars levelled via guide, what the heck is wrong with my own chars).īastion : excellent for farming frags, but the area itself doesn’t click for me. ![]()
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